Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.
People love free steam games, no doubt. But what many people hate is downloading so many parts and trying to install them on their own. This is why we are the only site that pre-installs every game for you. We have many categories like shooters, action, racing, simulators and even VR games! We strive to satisfy our users and ask for nothing in return. We revolutionized the downloading scene and will continue being your #1 site for free games.
Dead Space 3: Awakened is a downloadable content pack and follow up to Dead Space 3. Executive Producer Steve Papoutsis teased that the experience features the most "disturbing content" ever seen in a Dead Space game. Awakened was released on March 12, 2013.
After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the ShockPoint Drive into the Terra Nova. However, Carver then recalls that the Audio Logs hinted that the reactor could not power up enough energy in the engine to go into shockspace and return to Earth. They install the ShockPoint Drive in the reactor, and overload the reactor by dumping plutonium cores which generates enough power to enter Shockspace. After returning to the bridge, they activate the ship and return to Earth, after attempting to communicate with Earth, they hear transmissions of people getting slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.
After boarding the USM Eudora, Isaac along with Norton, Carver, Rosen and Locke travel via shock space to reach Ellie's last point of contact located in the Tau Volantis system. Emerging into orbit around the planet, the crew find themselves surrounded by mines and the ship quickly sustains critical damage. They manage to escape via an emergency pod and dock with the derelict CMS Roanoke from which Ellie's S.O.S. signal is being detected. Isaac uses his engineering skills and combat experience to fight off Necromorphs and restore power and functionality to the ship. He eventually reunites with Ellie but discovers she has developed a relationship with Norton. Isaac then meets the researchers Santos and Buckell who are part of Ellie's Marker Ops team. Ellie reports that the Captain of the Roanoke wrote Marker inscriptions on the wall of her room that may provide further leads. After investigating, Isaac deciphers the writing and reveals that the Captain discovered a Machine that can control the Markers and was obsessed with the command to "turn it off." Ellie concludes that Tau Volantis is the Marker home world. Norton speaks out urgently in favor of escaping to safety, but Isaac, Ellie and the Marker Ops team continue the mission. A spare shuttle is found aboard the CMS Terra Nova that can descend to the planet's surface.
Visceral Games took a different approach in the development of Dead Space 3. Rather than the generic space/ship environment, the development team set the settings of the game in a harsh, snowy environment.
Production of the game began in 2011 after the release of Dead Space 2; the sequel was initially planned as a horror-focused experience but demands from Electronic Arts resulted in the introduction of action elements, the de-emphasis of horror themes, and the introduction of microtransactions. The gameplay was adjusted based on the new setting, and the story was written to close out the series and explain the remaining mysteries of the Necromorphs. Composers Jason Graves and James Hannigan wrote the game's score. A downloadable content (DLC) episode subtitled Awakened was released in March 2013; it was developed with more focus on horror elements.
The main protagonist of Dead Space 3 is Isaac Clarke, an engineer who survived the Ishimura incident, resultant torture by EarthGov for the Marker blueprints in his mind, a subsequent outbreak on the Titan-based space-station Sprawl, and mental illness triggered by the Markers. The secondary protagonist is John Carver, an EarthGov soldier who survived a Necromorph outbreak that killed his family. Other characters include Ellie Langford, a pilot and Isaac's ex-girlfriend; Robert Norton, an EarthGov officer and Ellie's new boyfriend; Jacob Danik, terrorist leader of a militant Unitologist group called the Circle; and Marker researchers Jennifer Santos and Austin Buckell.
When Wanat became director, he wanted to place more focus on story than had the earlier games. As the team suspected, it would be the final game in the series, and thay decided to conclude the overall narrative. Wanat said he "shoehorned in" a lot of story to close the series. The cliffhanger ending of Awakened left the series open for a possible continuation. The team had written a backstory for the Dead Space universe, and beginning with Dead Space 2 had started making a cohesive narrative involving these elements. Feedback from players wanting explanations for the Markers prompted a focus on their origins and the creation of the Necromorphs. Speaking about the pacing, Wanat said he wanted to give players breathing space and to pace the horror elements. Beaver was involved with the series from the beginning. The story and script were a collaborative effort between Beaver, Wanat, and in-house writer Jay Turner. Another writer on the project during 2011 was novellist Cherie Priest, who appreciated the experience but was uninterested in working again with Electronic Arts.
Rumors about the game's developed emerged during 2011 and 2012. A later leak revealed some of the gameplay concepts, including elements such as Shadow Isaac that were ultimately cut. The game was officially revealed at E3 2012 in June. A trailer focusing on the co-op and action elements was produced, leading fans to become worried about the direction the game was taking and prompting Wanat to reassure fans it would retain horror elements. A demo was launched on January 22, 2013, through PlayStation Network and Xbox Live, reaching two million downloads by February 3. Players with Dead Space 2 save data gained early access to a powerful version of the Plasma Cutter weapon. Players with save data from Mass Effect 3 could unlock a RIG suit that is themed on the N7 armor of Mass Effect protagonist Commander Shepard.
Tim Turi of Game Informer and Arthur Gies of Polygon were positive about the game, saying the incorporation of action benefited the series without diluting its horror and aesthetic, and praising the co-op mode as an unobtrusive addition. Shaun McInnis of GameSpot, while calling its story convoluted, praised its atmospheric presentation and gameplay additions. Nathan Ditum of PC Gamer praised the game's tone and co-op elements, though he noted pacing issues due to its size and the disjointed nature of its chapters; he also said the game is a natural evolution of the series and still carries key elements of the Dead Space series. Joystiq's Ludwig Kietzmann called Dead Space 3 "an exciting, shocking and mammoth adventure", praising its integration of action elements and co-op mode, and lauded its space sections as some of the best parts of the game. Computer and Video Games's Matthew Pellett praised the mechanics, highlighting some early co-op sections and enemy designs for their use of horror but said several elements, including changes to ammunition and a lack of variety, were detrimental, and that the game "[wasn't] Dead Space anymore".
Edge Magazine lauded Dead Space 3's immersion and outer-space section but said the campaign is too long and the storyline of saving humanity lets down the narrative. Electronic Gaming Monthly's Ray Carsillo praised the presentation and storyline but said the mechanics are generic and noted a lack of horror compared with earlier games in the series. Carsillo also said the microtransactions are an unwelcome addition to the game. IGN's Casey Lynch spoke negatively about the game's story and mission structure but said the gameplay in both single-player and co-op is enjoyable enough to allow players to overlook any problems. Dan Whitehead writing for Eurogamer summed up the game as having many contradictory parts ranging from polished and well-designed to clumsy or unoriginal, calling it a game for newcomers rather than series fans.
Ryan Stevens of GameTrailers enjoyed the co-op gameplay and noted the outer-space sections as a highlight but disliked the story and characters, and criticized the microtransactions. Joel Gregory of PlayStation Official Magazine UK, while enjoying the gameplay, noted a loss of elements that make earlier Dead Space games stand out, and that the recycling of elements caused a loss of scariness. Edwin Evans-Thirlwell writing for Official Xbox Magazine UK praised the crafting and co-op integration, but wrote negatively about the story and repetitive gameplay elements. VideoGamer.com was less enthusiastic than other reviewers, faulting a lack of originality and faulting the quality of both action and horror elements. 2b1af7f3a8